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Creating Online Learning Content
Creating Learning Objects
Content is broken down into chunks called learning objects.
From a learning perspective, each learning object might play a specific role within an instructional design methodology.
The requirements for each learning object are to be able to communicate with learning systems using a standardized method that does not depend on the system.
Key Points:
- What happens within a learning object is the learning object's business ie. all facilitating componentry, multi-media files etc, must be inside the learning object.
- How a learner moves between learning objects is controlled by the learning system. This way the educator is in control of the order of input.
- Each learning object must have a description that enables instructional designers to search for and find the right learning object for the right job.
- There is no standard for the size (or granularity) of a learning object. Larger learning objects are typically harder to reuse, and smaller learner objects save less work for those who are reuse them.
- As per the literature of pedagogy, the happy medium has been estimated as between five and fifteen minutes of learning material.

Quality online learning experiences.
A basic problem faced by the learning community is how to produce and deliver quality content for quality online learning experiences.
This tutorial examines this problem = => > >
Online learning content typically contains:
- Text, graphics, and movies
- A navigation scheme (easily a table of contents and/or buttons)
- Assessments
It may also contain collaboration tools as well as other interactive elements and graphical elements designed to produce a unified or branded look and feel, but the above list is basic.
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Another Great Resource for eTrainers: The Alertbox: Current Issues in Web Usability
Bi-weekly column by Dr. Jakob Nielsen, principal, Nielsen Norman Group
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DESIGN GUIDES
Not only do eTrainers need to learn how to engage students online - there are also many web usability design issues to comes to terms with. The following is some of the best of these design resources available on the internet today:
Usable Web design guides
IBM Web Design Guidelines
Apple Web Design Guide
Sun Microsystems: to Web Style
World Wide Web Usability. Abstracts from the International Journal of Human Computer Studies
Yale Web Style Manual
Interface Hall of Fame, Interface Hall of Shameby Isys Information Architects
Hall of Fame, Hall of Shame by PC Computing magazine
Usable Web
Speed...The Missing Link in Usability Testing
To assure the "immediacy" of the Internet, web sites and web-based applications must demonstrate proven speed (performance), quality, and scalability. To do this, companies must test and measure how fast web-system components work together.

Click graphic to access tutorial
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The eLearningEngine is built to support teachers and tutors as they take their knowledge online.
It includes a flexible authoring and editing tool that is as simple to use as common desktop packages. It offers particularly 'easy to create' interactive devices.
www.guidetools.com | |